﻿#ifndef __GAMESTART_H_
#define __GAMESTART_H_
#include"Background.h"
class Button;
class GameStart :public Background
{
public:
	GameStart(const int x = 0, const int y = 0, QWidget* parent = nullptr);
	//初始化
	virtual void init();
	//更新数据
	virtual void update()override;
	//绘图
	virtual void draw(QPainter* painter)override;
	~GameStart();
private:
	//int m_Score = 0;//分数
	//QPen  m_NumPen;
	//QFont m_NumFont;
	Button* m_OnPlayerLevel = nullptr;//单人关卡
	Button* m_NetworkModel = nullptr;//网络模式
	Button* m_Quit = nullptr;//退出按钮
};
#endif // !1